Creating a Framework for Artist Dependent Shaders and Materials

Visual Game & Media Design graduation project
Student: Sofia Holm Poulsen
Year: 2024

Creating a Digital World using only Analogue Media

The project blends analogue and digital artistry in game development, introducing a framework to forge unique visuals. It challenges conventions, offering fresh solutions and insights for game developers and artists. The primary objective is to push the boundaries of conventional game art by integrating custom shaders and materials that replicate analogue textures and aesthetics, fostering a distinct artistic expression within the gaming environment.

The framework is built on critical design thinking principles, emphasizing context-dependent shader creation tailored to specific game environments and mechanics, how artistic styles can be deeply embedded into gameplay mechanics, enhancing narrative depth and player immersion.

Screenshots from Unreal Engine, showing the unique style created only using watercolors, acrylics and crayons.

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