Reclaiming Focus and Meaningful Play in the Age of Short-Form Media

Visual Game & Media Design graduation project
Student: Mathias Algot Søllested
Year: 2026

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[CONTEXT & THEME]

     As short-form media fragments youth attention loops, digital ecosystems 
🌿must pivot toward intentional child well-being. This research applies  
     the UNICEF RITEC Guidelines to champion child welfare and inclusivity 
     across digital spaces.
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[THEORY & DATA]

     By replacing mindless habit design with ‘opt-in complexity’, play 
     frameworks can actively scaffold cognitive focus. Empirical tracking
     of player telemetry shows that introduction of choice-driven mechanical
     friction stabilizes sustained engagement rather than causing frustration.
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[RESEARCH CONCLUSION]

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     The findings conclude that balancing digital agency with sensory play 
      supports meaningful attentional divergence, establishing an industry 
🌿 blueprint for developmentally beneficial mobile interaction.      
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[PROTOTYPE & GAME MECHANICS]

The accompanying mobile game prototype, ‘Once More’, instantiates these theoretical frameworks within a stylized fairytale aesthetic. By utilizing custom digging sites and a physical trailing inventory system, the gameplay introduces deliberate interaction pacing that counters impulsive tapping behaviors.

[OPT-IN COMPLEXITY IN ACTION]

Rather than locking progression behind forced retention hooks, players actively choose when to engage with deeper mechanical layers. This design architecture transforms standard mobile interactions into a self-paced, meaningful play loop that respects child agency and cognitive pacing.

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